Wisp World
I worked on Wisp World, an Apple Vision Pro app created by Liquid City and built using Unity PolySpatial.
Wisp World is a spatial ornament and AI companion for visionOS. It opens as a volume on Apple Vision Pro, sitting alongside your other apps as a small floating world that you can return to over time. At the centre of the experience is Wisp, a tiny forest spirit that users can feed, talk to, and build a relationship with.
The project was designed specifically around the unique qualities of Apple Vision Pro. Rather than feeling like a traditional app inside a window, Wisp World behaves more like a living object in your space. It is calm, detailed, and persistent, giving users a magical little presence that can sit on a desk, table, or anywhere in their room.
A major part of the experience is the relationship between conversation and growth. As users interact with Wisp, the surrounding habitat transforms into a more beautiful sanctuary. The app combines AI-driven conversation, voice input, hand and eye tracking, spatial interaction, animation, sound, and environmental detail to make the world feel alive.
My work focused on development for Apple Vision Pro using Unity PolySpatial, helping bring the miniature world, interactions, and companion experience into visionOS. The challenge was to make Wisp feel charming and responsive while keeping the app lightweight, polished, and comfortable to use as a spatial volume.
Wisp World was also selected for Raindance Immersive, where it was presented as an Apple Vision Pro experience. It connects to the wider world of Overbeast, Liquid City's award-winning mobile AR game, expanding its lore into a new spatial computing format.
You can find Wisp World on the App Store here: App Store link